5 Spiritual Successor Games Worth Trying
Games inspired by other games
Mike Lind
9/7/20256 min read


You ever see that meme template "what game would you play if it were remade?" Always an intriguing concept, even though I believe that almost any game is worth revisiting, if you cherish the memories of it that fondly. But it's generally a reverence of dormant or forgotten intellectual properties that a big time publisher has sat on for upwards of decades. This leads to the original game director or team leaving to recreate that magic. Some examples include Eiyuden Chronicles: Hundred Heroes, developed after Suikoden creator, the late Yoshitaka Murayama, wished to scratch that itch after leaving Konami. Or the ways the RPG I Am Setsuna pays homage to the beloved battle system qualities found in Chrono Trigger.
I enjoy delving into games that were conceived due to heavily influence of a beloved IP. Here are five that I have played, and feel are worth giving some attention to, should you indulge.
Bloodstained: Curse of the Moon (Nintendo Switch, Nintendo 3DS, PlayStation 4, PS Vita, Xbox One, Windows)


Inspiration: Castlevania III: Dracula's Curse - While Koji Igarashi broke away from Konami to craft one of crowdfunding's crown jewels in Bloodstained: Ritual of the Night, the Inti Creates team was staffed with developing a retro-inspired prequel that established the events leading towards the exploration dungeon crawler. Curse of the Moon draws more from Castlevania's beginnings; linear-based action, a style I always prefered (both are great, mind you).
And what a game it turned out be. With a great story, intricate level design that includes branching paths, and the ability to switch between Zangetsu, Alfred, Miriam, and Gebel, it combines the very best elements of the best NES Castlevania game, mixed with beautiful pixel art. Depending on who you recruit will determine the game's ending. While I backed RotN on Kickstarter and enjoyed it, Curse of the Moon and its sequel made the crowdfunding more than worth it.
Crimson Dragon (Xbox One)


Inspiration: Panzer Dragoon - Considering that former Panzer Dragoon staff members were on board for this project, including series director Yukio Futatsuji, yeah, it's only natural that this would play very close to home. It's too bad that the microtransactions Crimson Dragon pushes can hamper the game, as it can feel a little grindy. If I were to play Devil's advocate, I can assume that these were efforts to try and breathe some replayability into a genre that has faded into obscurity. Rail shooters are certainly a product of their time.
Crimson Dragon's core gameplay is solid, hearkening back to the style that made Panzer Dragoon so enjoyable. It's not as crisply executed, as the camera and difficulty spikes can turn its experience into quite a chore that involves buckling down and cranking the senses on high. Futatsuji spoke in the past that a sequel and a full-fledged RPG would have been in the plans, depending on Crimson Dragon's success, but the reception was middling. This might be the weakest offering on the list, yet a fascinating venture that will probably remain a "what if...?" should this had become a hit for the ill-fated Xbox One. At least it plays better than the clunky remake, which took updates before it even felt playable. For some other Panzer Dragoon insight from myself, you can read the review I wrote for Panzer Dragoon Orta.
Daemon X Machina (Nintendo Switch)


Inspiration: the Armored Core series - With the release of 2023's Armored Core VI: Fires of Rubicon, it might put a tiny bit of a damper on this, but I believe both can exist as competing mecha-based action franchises. Originally revealed during the 2018 E3 showing, this was one of the Switch exclusives that caught my eye. FromSoftware's Armored Core seemed to be a dormant franchise around this time, so AC producer Kenichiro Tsukuda aligned himself with Marvelous Studios.
Like Armored Core, in Daemon X Machina, your hangar allows you to customize your machine, meeting certain parameters for your loadout to determine your effectiveness. What I enjoy a little more about DxM is the more enriched lore. For as much as I like AC, it is a pretty dry series; you're generally a faceless mercenary taking on odd jobs for various benefactors, there's little in the way of characterization. Daemon X Machina's avatar creation adds some personalization. Also, the ability to deploy your player character from you mech and take on the rouge A.I. is quite ingenious. The staunch difficulty is not as paramount here, but it can be a hearty challenge. It may not be better than Armored Core overall, but it's a pretty fun game. It warranted enough appeal to earn a sequel, Titanic Scion, earlier in 2025.
Spidersaurs (PS5, PS4, Xbox Series X, Xbox One, iOS, Nintendo Switch, Android)


Inspiration: Contra - Wayforward has a knack for giving a presence to video games of yesteryear, that they blend with their Saturday morning cartoon attitude and sense of humor. The California-based studio seemed to not get enough of their Contra fix, so they bring the run-n-gun formula that worked well in their Contra 4 offering back for Spidersaurs. It's silly, and whacky, and it's a pretty good action platformer.
It blends two Contra styles, the Hard Corps. inspired mini-boss madness and the more traditional side-scrolling stage blasting Konami's classic series is known for. Victoria and Adrian have some distinct difference in their arsenal, which keeps the gameplay fresh for solo and co-op play. At six levels, it's not terribly long. Spidersaurs is not as grueling as Cuphead when it comes to difficulty, but it's quite respectable. I'm amused by the comedy, it's self-aware and tongue-in-cheek, which I respect.
Protodroid DeLTA (Nintendo Switch, Xbox One, PlayStation 4, Windows)

