RETRO REBOOT | Soldiers Of Fortune (SNES)
A banger of an action game from the Bitmap Brothers
RETRO REBOOT
Mike Lind
12/9/20256 min read


Most games of the genre like Ikari Warriors and Rambo for the Mega Drive are mostly straight forward, but a game like Soldiers of Fortune was rare at the time for me. With its forked paths, secret rooms, and various character attributes, there was more to survive this game than just getting to the end of a stage. And it isn't designed to gobble up quarters. This was quite the daunting skill ceiling.
Localized in the US as Soldiers of Fortune, The Chaos Engine was developed and released in 1993, published by Renegade Software. It was originally released on the Amiga, before being ported to MS-DOS, Atari ST, and several home computer variants, eventually landing on the Sega Genesis and the Super Nintendo, which was the easiest way for some kids in the 90's to access games like this. I always found the art intriguing, as I think this may have been one of the first times a dystopian steampunk atmosphere captivated me.


Visually, the game looks pretty solid. Each of the four worlds look pretty different, and has a decent amount of life instilled in them, like the bubbling mud in World 1’s pits to the busted steam pipes and flickering lights in the seemingly abandoned buildings in World 2. Each of the six mercenaries you choose from look distinguished and gritty, and I can’t help but think about how cool a comic book series would be featuring these guys.
The variety of enemies is not overly impressive, but they look gnarly. There at least three signature waves of foes that come at you; foot soldiers, quick-moving small baddies like frogs and beetles, and an area blasting turret/creature of some kind. It’s pretty crisp and there’s never a moment where you feel cluttered by the environment.
There are a couple of problems with the game’s animation. Your character moves fairly quickly, which causes a mild strobe effect. I thought it was the tv I play on, but after connecting a HDMI to AV/audio jack, it was still there. This isn’t a huge issue, but the speed of the game can get the best of you when gauging where smaller projectiles are coming at you. I have run into so many fireballs and frogs, it made my head spin. Overall, it does look nice on the 16-bit machines. There is very little difference between the graphics on the Sega Genesis version, maybe it runs with less strobing. Beyond that, they're virtually the same, as far as I'm concerned.


The sound is okay, but is lacking. While each stage has different background themes, the music is fairly repetitive, only slightly changing in pitch as you approach the end or midway point of the level. No variety of sound effects either. In some action games, certain sound queues will clue you in as to what enemies are nearby and approaching. Soldiers of Fortune recycles the same grunting sound effect for EVERY creature that appears, and your gun emits no sound at all.
The SNES is more than capable of producing better sound quality than this. Doom, for instance, has a rocking soundtrack and various monster sounds and other effects that was ported quite well from its CPU counterpart, so to say that I am a little disappointed is a bit of an understatement. Perhaps a case where the Genny port emulates the home computer versions more accurately. Super Nintendo has more vast production values that can sound like orchestral pieces, but seldom emobies grit well.
For a game that focuses on leveling baddies that bombard your path, SoF boasts a primitive, yet pretty engaging skill-boosting system to aid you along your quest as well as the six mercenaries you can choose from have varying attributes, so it’s a little more than just picking a face and blowing stuff up. Your characters are separated into two categories, depending on if you are playing solo or with a friend. The Brigand, for example, is pretty solid all around with decent speed, attack power, and an area affecting special weapon. Giant lugs like the Thug and the Navvie, are heavy-armed, slow tanks who can do a lot of damage, but if the CPU controls the second player, there is a wisdom stat that determines intelligence. So if you pick these guys as your partner, expect them to destroy everything, including nodes that will release more enemies that you may not be prepared for. My strategy was to pick a powerful tank like the Mercenary and give the CPU a smart character like the Gentleman or the Scientist. They have low constitution and can die quickly, but make better decisions and can earn more money for you.


The goal of each stage is, of course to reach the end, but not before activating various nodes that unlock passageways to get to other areas. They aren’t cleverly hidden or anything, but learning to withstand the wave of monster coming at you is key. Each stage can have up to 5 different nodes, including some extra ones that will boost your completion score and earn even more cash, which is critical.
I’ve reviewed and talked at length about some hard games like Panzer Dragoon Orta and ONE, and in most cases I beat those games because I got better at them the more I played them. Even some other uphill challenges in my video game library could probably be beaten if I practiced more often, but SoF is just so mercilessly difficult that this game could not have meant for kids. Hell, I’m in my 40's, and this game is still giving me fits!! And the problem isn’t really that it’s a cheap game, but it’s difficulty curve hits way too soon. It’s only four worlds, each with about three to four individual levels, so it’s a relatively short game, but I had to buckle down and heighten my senses.


And you can’t afford to get hit too many times if you are trying to preserve health for five main reasons.
1) There are not many health power ups in stages unless you can access some secret routes.
2) There is a good chance your idiot partner may need them as much if not more than you.
3) which is bullocks if you try to share them, they don’t make up the difference of the damage/replenish ratio enough to justify, so just let him die and come back with a full bar.
4) Your health is not replenished when you complete a stage unless you BUY it for 75 coins, and this just refills one stock bar.
So say if complete the level on your last hit and earned 1050 coins for those two areas, and you need to fill up 8 counters, it’s gonna cost you 600 to fill your life bar to max, leaving you with enough money for at least one other major upgrade!!!
And 5) you are left with the dilemma of choosing to refill your life bar for that much, or buying an extra life for 500!! Extra lives are rare too. I have only gotten a few hidden in walls or pillars and I think 5000 points earns you one, but I’m not sure.
This doesn't account for the fact that not only are the enemies incredibly aggressive, but they can be massive bullet sponges. You enhance your gun to fire multiple shots at once or a stronger, wider beam, like Darius Twin or R Type, which is a good thing, but these monsters don’t go down easy. You need to bulk up your gun something fierce to prepare for the wave of madness that will ensnare you. These giant hands are the toughest things in the world. Not only do they take lots of shots, but they come at you in numbers of about four, and if they're in pursuit, it gets relentless to deal with. This old school, punishing challenge.
Is it impossible? Nah, it takes a ton of practice to get acclimated to The Chaos Engine's challenge. The deck is stacked so against you that it will throw you off until you adjust to the difficulty and plan your route better. A wider range of sound effects would’ve been nice to break up the monotony. The stat boosting is fairly raw, but a very nice touch. It was the first time I saw something like this in a non-RPG.
The six playable characters cater to a different style depending on what you like and the A.I. is only an asshole when it comes to items. So while Soldiers of Fortune isn’t quite the polished game I remembered, it’s still a pretty cool action-packed title that was a fairly impressive port of a PC title, something not commonplace for the time.


